My art is focused on environment & prop art in 3D that leans towards a more realistic style. I just completed my contract as an Associate Designer in NetherRealm's mobile division.
Designed and implemented 12 characters (48 unique abilities) and 6 items based on meta goals for a strategic team-based collection RPG.
Implemented and authored VFX systems, animation sequences, prop animation, and combat effect classes.
Testing builds, reporting bugs, and breaking down problems for three mobile IPs.