Hard surface project testing the full pipeline from high res to game res.
Credit to Gediminas Einikis for making this amazing concept: https://www.artstation.com/artwork/45YzY
Thanks to Heinz Schuller for the advice and assistance he provided throughout the project.
Software: Maya, Photoshop, Substance Painter
Project Length: 4 weeks
Polycount: 19k Tris