Character Kit Design

In Mortal Kombat Onslaught, all characters battle automatically but cycle between passive and active abilities. The higher the rarity of a character, the more abilities a kit has. Once enough energy is gained through kombat, ultimate abilities are activated and aimed by the player to create player-driven moments of gameplay that turn the tide of the fight.

Here are some highlights of the characters I've designed and implemented:

Arktica Sub-Zero (5-Star)

This special variant of SubZero was the poster child for a new PvP meta team we were creating. The focus was on creating more interesting meta directions than just damage. So Arktica Sub-Zero specializes in draining opponents' energy to delay their ultimate use and intercepting damage that would hit nearby allies, and taking it himself.

NoobSaibot (4-Star)

The biggest challenge for Noob was creating a summonable character that pulls from the primary characters stats while operating independently one spawned in.

Black Dragon: Firestarter (3-Star)

For this character, I created a new debuff and an enhanced version of an existing DOT that synergized together:
Greased, which slows attack speed, and GreaseBurn, which doubles the DOT tick rate of fire attacks.

Kung Lao (3-Star)

Designed as a tank that dodges attacks instead of taking a lot of damage, the biggest challenge was timing attack sequences so Kung Lao could dodge and return without breaking the combat sequence. Kung Lao also had enhanced versions of his abilities that we locked behind certain level requirements.


Curious about the remaining characters? Feel free to ask me in an interview.